 if ( SERVER ) then 
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ts2_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   


SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl";
SWEP.ViewModel = "models/weapons/v_pist_alyxgun.mdl";

SWEP.PrintName = "M93R Fully Automatic Pistol";
SWEP.TS2Desc = "This shoots bullets. Real fast.";

 SWEP.Primary.Recoil			= .3
 SWEP.Primary.RecoilAdd			= .1
 SWEP.Primary.RecoilMin = .2
 SWEP.Primary.RecoilMax = .7
 SWEP.Primary.RecoverTime = .2

 SWEP.Primary.Sound = Sound( "weapons/alyx_gun/alyx_gun_fire4.wav" );

 SWEP.Primary.NumShots		= 1 
 SWEP.Primary.ClipSize = 20;
 SWEP.Primary.DefaultClip = 20;
 SWEP.Primary.Ammo = "pistol";
 SWEP.Primary.Delay = .06;
 SWEP.Primary.Damage = 4;
SWEP.Primary.Automatic = true;
 
 SWEP.TS2HoldType = "PISTOL";

 SWEP.Primary.SpreadCone = Vector( .04, .04, .04 );

SWEP.Primary.IronSightPos = Vector( 4.1, 2.4, 2.3 );
SWEP.Primary.IronSightAng = Vector( 2.0, -0.6, -1.1 );
 
   
SWEP.Primary.HolsteredPos = Vector( -4.1, -3.8, 6.5 );
SWEP.Primary.HolsteredAng = Vector( -54.4, -10.0, 9.1 );

 SWEP.ItemWidth = 1;
 SWEP.ItemHeight = 1;


SWEP.IconCamPos = Vector( 66, 200, 81 ) 
SWEP.IconLookAt = Vector( 6, 18, 4 ) 
SWEP.IconFOV = 4

SWEP.Price = 1400